Simulating Tintypes using Digital Techniques

| No TrackBacks

Tintype_Analysis.jpg

I'm interested in trying to simulate things like tintypes using digital techniques.

I think the best way to do it is not to just use Photoshop tricks, but to model and texture a surface and render it in Maxwell, paying special attention to surface textures and materials and reflectivity.

Before I can do that, however, I need t have a good look at a few of these things. I want to hold them in my hand, flex them, scratch them, see how they reflect light.

I bought a few on eBay. Surprisingly cheap for small ones. I am scanning them on flickr in this set: Tintypes

I'll update this blog entry as my experiments in this area progress...

UPDATE 2/15/2010

Nekromistress-Tintype.jpg
model: Nekromistress

This is a straight Photoshop composite using some textures from some scanned tintypes I bought on eBay. To really do it up, I want to bring Maxwell and ZBrush into the mix. I haven't done so, yet.

No TrackBacks

TrackBack URL: http://www.digitalartform.com/cgi-bin/mt/mt-tb.cgi/241

About this Entry

This page contains a single entry by published on February 1, 2010 11:01 PM.

Inverse Square Law Revisited was the previous entry in this blog.

Love Potion No. 9 is the next entry in this blog.

Find recent content on the main index or look in the archives to find all content.