Simulating 2D Metaball Blobbies with Photoshop

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A brief 2D simulation of metaballs, a/k/a 'blobbies,' using Photoshop, a gradient map, and various blend modes including the linear dodge (add), lighten, screen and difference blend modes.

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I hadn't thought of that... I'm going to try this in AE next.

Have you thought of how this cold be done with a smoother line output? I wonder if there's a way to vectorize the output...

Great idea Joseph. Thanks!

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This page contains a single entry by published on June 17, 2009 12:19 AM.

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