A brief 2D simulation of metaballs, a/k/a 'blobbies,' using Photoshop, a gradient map, and various blend modes including the linear dodge (add), lighten, screen and difference blend modes.
Simulating 2D Metaball Blobbies with Photoshop
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Excellent!
I hadn't thought of that... I'm going to try this in AE next.
Have you thought of how this cold be done with a smoother line output? I wonder if there's a way to vectorize the output...
Great idea Joseph. Thanks!