DAZ Studio - Maya - Camera and Scale Match

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DazMayaMatch.gif

I'm finding DAZ Studio 2.3 more useful to me than Poser was. For one thing, DAZ handles the 'background reference image plane' issue better than Poser does. For another, the one character provided, Victoria, can assume all kinds of shapes - even male - with more variety and control than Poser provides. I understand there is a way to get a rigged Victoria from DAZ into Poser but I couldn't easily figure it out.

Anyhoo. To match AZ and Maya cameras and scales:..

DazScaleSG.jpg
click image to enlarge

Scale is easy. The native DAZ unit is the centimeter. Note in the image above that to make two 1-cm cubes kiss face-to-face I had to move one of them 1.00 DAZ slider units.

The translation sliders read out in centimeters. So import your .obj files into DAZ using the Maya option, or any other option that sets the scale to 100% (no change)

DazCubeArraySG.jpg
click image to enlarge

As with Poser, the DAZ Studio camera has an (undocumented) horizontal film aperture of 1 inch. I chose a 15mm lens crazy-close for this test, so if I were wrong, it would have shown immediately.

So all of that talk about film formats within DAZ is really just a fancy way of describing nothing more than aspect ratios. They seem to put no effort into matching those film formats to their actual film format sizes - a key ingredient in calculating accurate angles of view. Most users likely have no basis for comparison and so don't notice the difference.

MayaCubeArraySG.jpg
click image to enlarge

In summation - to match Maya and DAZ Studio:

  • Work in centimeters in DAZ Studio
  • Set your Maya horizontal film aperture to 1.0

To match Poser to Maya, set Maya's film back to 1 inch and work in PNU's in Poser

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This page contains a single entry by published on April 14, 2009 12:01 PM.

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