8 Bits vs 16 Bits

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8Bits_vs_16Bits.jpg

When you use them as displacement maps (I used Mental Ray) you can really see the difference between 8- and 16-bit images. The 16-bit displacement maps creates a smooth surface. The 8-bit displacement map gives rise to lego-like terrace artifacts in the surface.

A lot of people say, 'I get it right in camera, so I don't need to push the images very far. Originating in 8 bits is fine for me.'

But what if you change your mind later and you need to create a key from a flesh colored arm against a not too different background. I think in that case you'll be glad to have the extra bits in between when you push one of those regions black and the other white.

8bit_full.jpg
(click for a closer look - note the artifacts)

16bit_full.jpg
(click for a closer look - smooth)

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This page contains a single entry by published on April 7, 2009 5:05 PM.

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