February 2006 Archives

colorTransDemo.jpg

A colored, transparent object derives its color from the degree to which it filters (multiplies) the background that color.

If you put most of the color of an object into its diffuse component, and make it "transparent" by dropping its alpha channel, or putting gray into the transparency channel, you'll get muddy-looking CG.

Here's a comparison of two approaches to colored transparency using Maya.

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