October 2005 Archives

cgObjects4Comp.jpg
The thing about 3D CG is it usually is rendered on black with a precisely-fitting alpha channel. We typically call this "premultiplied" CG.

Suppose you want to cut and paste it onto a background using Photoshop.

Here's a workflow which preserves soft edges and avoids matte lines.

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This page is an archive of entries from October 2005 listed from newest to oldest.

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