Fury ©1995 Joseph A. Francis & Norma M. Jenckes
Fury-Francis-Jenckes-v1.pdf
(link to the screenplay in .pdf format)

I was sitting in the courtyard of the Cat & Fiddle restaurant on a warm evening in Hollywood, immediately adjacent to my office at RGA/LA (now Imaginary Forces) thinking about the Umberto Eco book, The Name of the Rose. I was reflecting on how Eco had created a Medieval Sherlock Holmes, and I was wondering how the Sherlock Holmes story benefited from such a change of venue. As I let my mind wander I asked myself what other stories could be similarly transplanted. I wondered what it would be like if there were a Medieval... James Bond.

My mind started to race. What if I took James Bond and set him not in Medieval times, but in the Renaissance? Then I could make Leonardo da Vinci his 'Q' and supply him with all kinds of high tech 15th Century spy gear.

I couldn't believe it. It was so obvious, and yet no one had already done it.

We think of Bond as 'evergreen,' but he was languishing a bit then. Critics wondered if he had a future. I thought this might be a great way to re-imagine not the franchise, but the surrounding genre. There have been a lot of alternative spy stories since then, but in '95 they weren't so prevalent as they are today.

The 500th anniversary of Columbus's trip of 1492 had just past a few years back. The Renaissance was in the air. Women were wearing wrought iron cross jewelry. Bands like Enigma were paving the way to Clockpunk by combining medieval and Renaissance music with modern beats. In 1996 Renaissance Magazine was formed. A Renaissance-themed furniture store called Leonardo's opened on the 3rd Street promenade.

I thought selling this script would be a no brainer. But I never did sell it.

I had offers to sell the pitch, but I was holding out for a screenplay sale. I had a fair amount of access from my work in the visual effects industry, and the script got optioned here and there. One thing I did get from it was an offer to write and direct an animated CG feature based on a Sega Genesis videogame character called Vectorman. More on that here.

I have seen pop culture catch up to this story, and I don't see any reason to sit on it anymore. I discussed it a bit on the Da Vinci Automata web site, but with this post today I am making the script itself public.

At the head of this post is a link to a pdf. The screenplay at that link is the original version of Fury. The plot is as follows:

A Renaissance-era superspy, equipped with the latest 15th Century high tech espionage gear courtesy of a young Leonardo da Vinci, must stop a madman who has inadvertently stumbled across germ theory centuries early and realizes he can hold cities for ransom by threatening them with the return of the Plague.

Post 9/11 I felt the need to rewrite the script and tone down some of the Venetian / Ottoman, Christian / Muslim conflict.

In a later draft (not presented above), the villain, the first mafia don, is inventing the concept of organized crime when he discovers an ancient and highly destructive Chinese magnetically-powered rail gun called by various names throughout history, but most famously called 'The Horn of the Ram,' when it brought down the walls of Jericho. The Bible mistranslates it as Joshua blowing a ram's horn to bring down the walls.

I also added the military group The 10 of War, headed by Machiavelli. The villain's 'woman' in the revised screenplay is Lucrezia Borgia.

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Fury_PB_SG.jpg

At first I thought I might not have anything but paper versions of the screenplay, which would be a drag to put into postable condition, but I found my old Powerbook 520, fired it up, and found the earliest draft still intact on the hard drive.

Vectorman.jpgSEGA'S "VECTORMAN" SET TO MORPH ONTO THE SILVER SCREEN

VECTORMAN (1997) showbizdata.com

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In 1996 I was commissioned to write a screenplay for a CG animated feature film starring a Sega Genesis videogame character called Vectorman. I tried to be faithful to the game's material, but at the same time treat it in a fairly serious way - finding plausible explanations for some of the more fanciful aspects of the game, like winged fire extinguishers. It actually had a little bit of a WALL-E thing going on.

I was also attached to direct the film. Had it gone into production I believe it would have been the world's second CG film - after Toy Story.

How did I get a gig like that? Partially because of my work on ID4. But largely because of my first screenplay, a 1995 work that independently invented Clockpunk, and, I guess, Plaguepunk, too.

I mainly posting about Vectorman now as a way of segueing into my next post, which will address the Clockpunk thing in some detail.

In the meantime... ; )

Destructoid - Daily irrelevance: VectorMan was going to be a movie once

Vectorman fans: Did you know there was a movie in the works?

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SEGA'S "VECTORMAN" SET TO MORPH ONTO THE SILVER SCREEN

-- Ideal Entertainment Assembles "ID4"
Digital Visual Effects Team For the Film--

REDWOOD CITY, CA, July 22, 1996 -- Sega of America, Inc. today announced that it has entered into a deal with Los Angeles-based Ideal Entertainment, Inc. for the motion picture, television and merchandising rights to the top-selling Sega videogame "VectorMan."

Ideal Entertainment will initially produce a computer animated sci-fi/action film for theatrical release in late '97 in association with Tribaltek, a team of acclaimed digital effects producers on the current blockbuster hit "Independence Day" who are overseeing the "Toy Story"-like 3D rendering of characters and environments based on the popular Sega Genesis videogame.

"We're excited that Ideal and the digital wizards from 'Independence Day' are taking 'VectorMan' from the Genesis to the Silver Screen and beyond," Shinobu Toyoda, general manager of licensing for Sega of America, said. "'VectorMan's' characters, storyline and visual imagery are the perfect foundation for an action-packed entertainment franchise."

Leading the accomplished production team of the "VectorMan" project is Ideal Entertainment's president Jon Shapiro. Most recently, Shapiro developed and executive produced the Warner Bros. feature film "Richie Rich," starring Macaulay Culkin. He also initiated and is currently the producer of the upcoming feature film "Curious George" with Ron Howard and Brian Grazer's Imagine Entertainment and David Kirschner Productions for Universal Pictures.

Tribaltek is a company founded by Tricia Ashford, digital visual effects supervisor and producer on Twentieth Century Fox's "Independence Day". Ashford along with "ID4" digital visual effects co-producer Steven Puri, will supervise all digital production aspects of "VectorMan" from development through completion of the film. Joseph Francis, the CG supervisor of "ID4", will direct "VectorMan" from a script written by Norma Jenckes and Francis.

"This terrific property has both a huge built-in audience and great conceptual allure that combines elements of the 'Star Wars' and 'Terminator' movies," Shapiro said. "With 'VectorMan,' Sega has given us the valuable and rare opportunity to create a broad-appeal event suitable for mass exploitation in all mediums throughout the world." A major studio distribution deal will be announced soon, he added, as will the star-driven roster of talent who are voicing the characters.

"VectorMan" the videogame is a 3D graphic adventure set on a futuristic Earth polluted by toxic waste. Humankind has departed for space and left behind an army of mechanized "Orbots" to clean up the mess. But when the Orbot leader goes haywire and starts a robot revolt to ambush the humans when they return, only a lonely sludge barge pilot named VectorMan can save mankind.

VectorMan achieves seamless and fluid movement throughout the game with Sega's innovative "Vector Piece" animation techniques. Comprised of mechanical shapes and spheres, VectorMan can morph freely and smoothly into mechanical incarnations such as a power drill, jet fighter, dune buggy, mechanical fish or a bomb.

Sega plans on releasing the highly-anticipated sequel to VectorMan, "VectorMan 2," for the 16-bit Genesis videogame console this November.

Sega of America is the arm of Tokyo, Japan-based Sega Enterprises Ltd. responsible for the development, marketing and distribution of Sega videogame systems and videogames in the Americas. Sega Enterprises Ltd. is a nearly $3.6 billion company known as the industry leader in interactive digital entertainment media, and is the only company that offers entertainment experiences both inside and outside the home. Sega of America's World Wide Web site is located at (http://www.sega.com).

Median-Filter-0.jpg

The median filter tends to preserve edges, which is good but it also tends to round corners, which is sometimes not so good. Unless you want that effect. Then it's actually pretty interesting.

As an experiment I tried it at various settings on a stochastic FM screened halftone. I like some of the results.

Median-Filter-3.jpg

Median Filter radius = 3

This one is pretty crazy. Like a circuit board. It would be time consuming to make any other way.

Median-Filter-2.jpg

Median Filter radius = 2

Median-Filter-1.jpg

Median Filter radius = 1

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